Prismwraith Devlog 2 | The Color Gun

With all of the basic mechanics implemented it was time to start polishing up the visuals. Additionally, all the code was made with visual scripting, and since I first started work on the project I’d become much more familiar with Unity and C#. I had also found there was a lot more resources for C# related issues than with visual scripting. Because of this, I began rewriting all of the code in C#. My hope was that it would be much easier to find guides on C# programming than Unity visual scripting, and I was right.

So I took movement code from another small project that was currently on hold and ported it into Prismwraith. I then went and modeled the Color Gun in Maya, and made several animations for it. I made an idle, walk, shoot, siphon, and eject animation and connected it all together in Unity. I had always imagined the Color Gun as being made of floating crystals, and I now had a model that reflected it.

My next goal is to implement VFX for the color gun’s laser beam, and make an animated shader that smoothly animates the colors spreading across the surface they’re applied.

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