Prismwraith Devlog

Prismwraith is a First-Person Puzzle game about mixing different colors to progress. Players can siphon colors from solid objects and place them onto other objects. Mixing complementary colors will cause the object to disappear. Some objects can also be “colored in” and made tangible. The game was the first prototype I made in college when learning Unity. The concept came to me after I learned that objects could have the color of their material change in-game. This then led me to thinking about color mixing as a primary game mechanic. Making objects disappear when turned brown (by mixing complementary colors) was a natural way to gate progression and incentivize color mixing.

Prismwraith Devlog 4 | Mechanics in Practice

Starting off, I went on the Unity asset store and got some placeholder assets that fit the mood I was going for. Then I started building an introductory level using Probuilder and placed a bunch of the placeholder assets around. I desaturated all of the textures on the placeholder assets so that it matched the…