
Prismwraith is a First-Person Puzzle game about mixing different colors to progress. Players can siphon colors from solid objects and place them onto other objects. Mixing complementary colors will cause the object to disappear. Some objects can also be “colored in” and made tangible. The game was the first prototype I made in college when learning Unity. The concept came to me after I learned that objects could have the color of their material change in-game. This then led me to thinking about color mixing as a primary game mechanic. Making objects disappear when turned brown (by mixing complementary colors) was a natural way to gate progression and incentivize color mixing.
Prismwraith Devlog 4.5 | Opening to the Public
The code for Prismwraith is now public! You can find the code here: https://github.com/02xygen/Prismwraith-Code
Prismwraith Devlog 4 | Mechanics in Practice
Starting off, I went on the Unity asset store and got some placeholder assets that fit the mood I was going for. Then I started building an introductory level using Probuilder and placed a bunch of the placeholder assets around. I desaturated all of the textures on the placeholder assets so that it matched the…
Prismwraith Devlog 3 | The Great Rebuilding
Welp, I lost everything. The SSD that stored my entire project got corrupted and I lost all of my work. The only thing I hadn’t lost was the model and animations of the Color Gun.
Prismwraith Devlog 2 | The Color Gun
With all of the basic mechanics implemented it was time to start polishing up the visuals.
Prismwraith Devlog 1 | The first prototype
The first prototype for my color-changing FPS game, dubbed “Prismwraith”.